KOlson_career

The first career I was considering was character design. This image illustrates the career because it displays what a character designer does, create possible concepts for a character in a game, movie or other media. In the image there are multiple concepts for the same character so the client has a choice of which they like best and shows different parts or sections of the character so as to get more into detail if necessary.

The next career I chose was animator. It isn't as obvious in the image, but the two figures are pose able, allowing them to be moved to create different frames for an animation. The image displays 3D animation, but there are other types of animation such as stop motion or 2D animation.

So I've decided I want to go with animation for this project, but I also want to see if I can get some character design in there too possibly. If not, oh well, but I want to give animation a shot.( I might possible do a character design project as back up in case the animation thing doesn't work out.) In the real world, the most important thing about being an animator is artistic ability and creativity. A degree is usually not required, though many people do get one or at least receive some schooling on the subject. Technical skills are also desirable in an animator. They usually work normal work hours, though they may be required to work extra at times, and they usually make between $12,000 - $20,000 a year depending on experience. An employer will usually want proof of your ability, so a portfolio or some display of your work is highly suggested. Since I have chosen the animator career, I will be making an animation. The main goal of the animation should be to show my creativity and ideas while also remaining visually appealing, as that is one of the important aspects of being an animator.